Home   Help Search Login Register  

Author Topic: cluster bomb?  (Read 402 times)

0 Members and 4 Guests are viewing this topic.

titan

  • Guest
cluster bomb?
« on: 14 Apr 2003, 19:29:09 »
what im thinking of is making a cluster bomb.

what it wld have to do..wld be in a Action menu command, it wld camcreate a grenade or smething from the plane, then when the nade gets to a certain altertude it wld explode, and other nades wld camcreate around it!

but is it pos to pick up a altertude?!

titan

  • Guest
Re:cluster bomb?
« Reply #1 on: 14 Apr 2003, 20:03:15 »
one other point...when u drop a bomb, does it have a auto name?!

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:cluster bomb?
« Reply #2 on: 14 Apr 2003, 20:12:01 »
Not that I know of, though don't quote me.   I think the way to do it is use the nearestobject command to identify it immediately after it has been dropped.

Btw, if you think of an addition to your post after you have made it, it's better just to "modify" the original post.    Keeps the thread cleaner and easier to read. ;)

You could maybe do altitude by setpossing an invisible H to the ground underneath the bomb.     Then use distance command to set the detonation height.    I suspect a gamelogic or marker would be set to sea level, which is no good unless you use 0 for the height component of the setpos array.
Plenty of reviewed ArmA missions for you to play