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Author Topic: Target E Question  (Read 577 times)

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ShadowAUT

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Target E Question
« on: 12 Apr 2003, 17:03:17 »
Hi !!

I know thats a newbie question but I really need to know it...


I need a Target to stand up again with Radio Commands
I know that it has something to do with Triggers but don't know exactly...

Can anyone help me please ??

Shadow

Offline Tomb

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Re:Target E Question
« Reply #1 on: 12 Apr 2003, 22:14:07 »
the target will fall when it's been destroyed - and as a destroyed (non-funcional) object, it won't get up again (at least not what I know of).  :(

Flapje

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Re:Target E Question
« Reply #2 on: 12 Apr 2003, 22:50:20 »
try something like a medscript, or loop or whatever. don't ask me how ;), just search the forums

Offline Artak

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Re:Target E Question
« Reply #3 on: 12 Apr 2003, 23:32:33 »
umm.. just a wild goose chase from me here..
When the Target E has been shot (destroyed, killed) it's not alive. Thus I would assume if you'd

- name your Target E
- create a radio trigger, activated by alpha
- set condition to     this
- set on activation to       Targetname setdammage 0

It just might work..  ::)  ..very slim.. almost nothing..  ;)

[edit]

hmm.. Ok that propably won't work because it can't run the animation backwards.. (you should try it anyhow)

You could always delete the old TargetE and create a new one on it's place.. that would go something like

- name the target
---the radio trigger blah blah
- on activation to       target1= "TargetE" camcreate getpos targetname; deletevehicle targetname

Not sure if that'll work either or if the syntax is right, but try it out and then we'll be a bit wiser  :D

[/edit]
« Last Edit: 12 Apr 2003, 23:37:44 by Artak »
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