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Author Topic: Satellite Imagery Camera?  (Read 623 times)

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ofpeditor

  • Guest
Satellite Imagery Camera?
« on: 25 Mar 2003, 22:11:47 »
Are there any available ways to simulate satellite images from above the islands?

Just wondering...hoping to capture "satellite" screenshots to include in a briefing...

cheers
ofpeditor

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:Satellite Imagery Camera?
« Reply #1 on: 25 Mar 2003, 22:17:42 »
Can't you just point the camera at the ground in your script from a high altitude, and maybe use a custom resource to show its a sat.

xero

  • Guest
Re:Satellite Imagery Camera?
« Reply #2 on: 26 Mar 2003, 18:15:33 »
I haven't had a chance to use this yet but it looks rather tasty  :D

http://home.arcor.de/vektorboson/en/downloads.html

It's obviously the Satellite script/download.

KA-KUI

  • Guest
Re:Satellite Imagery Camera?
« Reply #3 on: 26 Mar 2003, 20:05:15 »
Yeah that satellite script is very, very good. But it doesn't for multi-player :( Well worth a download

ofpeditor

  • Guest
Re:Satellite Imagery Camera?
« Reply #4 on: 27 Mar 2003, 11:44:22 »
the DL is one of the best I've had in a while...well worth it as previously mentioned.

One question, however...

The starting location for the satellite imagery is always the point at which the player started the mission at. Is there a way to change it so that the satellite, when activated is already pointing at a predefined location?

Thanks in advance for any help...


cheers
ofpeditor

KA-KUI

  • Guest
Re:Satellite Imagery Camera?
« Reply #5 on: 29 Mar 2003, 20:37:00 »
I'm not a 100% sure, but I think it shows the view from wherever the player is at the time he activates it. If this isn't the case try moving the 3 triggers around (1 at a time) I think the exec satellite.sqm trigger is the one  you need. (Just adjust the zoom parameters to fit your needs.)

vektorboson

  • Guest
Re:Satellite Imagery Camera?
« Reply #6 on: 11 Apr 2003, 02:07:48 »
Hi,

saw this thread today, and here's the solution. In the satellite/init.sqs it reads:

Code: [Select]
; default position for Satellite (you may set SAT_POS with i.e. onMapSingleClick,
; so satellite position is more flexible!)
SAT_POS = getpos player

So, in game just set SAT_POS to any position you like; the satellite view will be set to this position!