I've got three questions:
1. Some soliders in my multiplayer mission have user-actions I've added with "addAction". If this soldier dies he respawns, but he loses this extra action.
How do you keep added action after respawn?
2. In this mission I have also added a "join" and "Unjoin" action to make the players able to join with the nearest AI-player.
If I'm on the server and joins with a tank, asks it to go somewhere and then "unjoins", the tank continues to the place I ordered it to go. BUT if I am on a client doing the same, the tank stops immediatly when I "unjoin".
How can I make the AI continue performing their last action even if I "unjoin" on the client?
3. When two players get near each other, both of them get TWO join and TWO unjoin actions (His own and the other players). I've fixed this so that the "wrong" one of the two doesn't work, but it's still there and it's UGLY!