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victor T

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Re:how do i....
« Reply #30 on: 08 Apr 2003, 00:52:31 »
well, ive been on here for a bit and havnt made any "crazy" actions  well below is one

MWAHHAHAHAHAHHAAAAAAAAAAAAAAA :gunman:- - -  :noo:

i need some help!  :help:

hehe  

ok down to bussness im at part VII of my story "the attack from behind" were the main character goes into enemy lines and plaaces bombs and blows up the enemy compounds,

basicly what i wanna know is how do i change a units aligence? coss i tryed that This Setresistance true and "No Dice"

Offline macguba

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Re:how do i....
« Reply #31 on: 08 Apr 2003, 01:23:53 »
You can't.     Not in the middle of a mission, anyway.

Depending on what you want

loon1 setCaptive true   (or false)

might come in handy.
Plenty of reviewed ArmA missions for you to play

victor T

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Re:how do i....
« Reply #32 on: 08 Apr 2003, 13:56:07 »
that isnt what i mean -_-  i want at the editor make a east become west but still be east see? captive true just makes him not get shot! ok read below carefully

The Main Character dresses as a russian officer goes into heavly guarded fuel ammo n tank repair dumps n blows em sky high. thats what i mean cosss if i wanted to change alliegance in game i know i cant i just shoot a soldier and BOOM! the hole of his side is on my like homer on bacon

Offline macguba

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Re:how do i....
« Reply #33 on: 09 Apr 2003, 12:22:19 »
Create the player unit as East.     Create a west unit.    Group the two so that the west unit leads the group.   Write this setCaptive true in the in init field of the player unit.    He will be side west since he has a west leader.

At the start of the mission deletevehicle the west soldier.    (Can you do this in init.sqs?)  

You can now walk into the Soviet base, dressed as a Soviet officer.   They won't shoot at you because you are setcaptive true.      When you are detected, or blow something up or whatever, use a trigger to make you setcaptive false so that you will be shot at.

Plenty of reviewed ArmA missions for you to play

victor T

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Re:how do i....
« Reply #34 on: 09 Apr 2003, 12:36:09 »
thank you! my campaign is complete.! this is solved! haroo!

victor T

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Re:how do i....
« Reply #35 on: 10 Apr 2003, 01:04:32 »
hello, im making a small police group for a speacial mission
i got the cop cars. and a set of cops. but i'd feel better with unother set of cops and a helicopter. can you help?
thanks to who ever answers and Hi to anyone to views

Offline macguba

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Re:how do i....
« Reply #36 on: 10 Apr 2003, 09:03:09 »
So what's the problem?     Can you be more specific?
Plenty of reviewed ArmA missions for you to play

victor T

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Re:how do i....
« Reply #37 on: 10 Apr 2003, 13:30:59 »
basicly.

can anyone give me a address to were there are police officer downloads?

coss in my speacial mission it is named "nicked by the clock"
were the main character turns to a life of crime after his wife is killed. at the end of this seamingly 2 hour mission packed full of death guns and car's  he is nicked and set for exicution after his' 100 grandmurderor spree and he is nicked becouse he is to fast and catche's about 100 cop's and they shoot him seaming kill him but he is really knocked out cold. stand's trial. then shot 8 time's  oh and you will need a t-800 soldier mod. its somwere on page two of this fourm section. it is almost unstopable! bullet's bounce off the thing like its titamium.  but in terminator 2 the t-800 is titamium
« Last Edit: 10 Apr 2003, 13:35:11 by victor T »