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Author Topic: What can't be done with OFP engine limits  (Read 6053 times)

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marsuk21

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Re:What can't be done with OFP engine limits
« Reply #45 on: 04 Apr 2003, 00:37:05 »
OFP is a great game, i love it to bits, deffiently the best of it's kind...

...but wait a minute it's the first of it's kind and the nothing rivals it.  so infact OFP is UTTER SHITE.  It is the first in this type of engine.  Just imagine what the next will be like.  Hopefully in independence lost BIS will have fixed.

1) Shit official models (BIS's black hawk for example)
2) Shit Geometry who else is fed up of speeding up the game or lying down and going straight though a wall.
3)Shit animations, like the way soldiers have a triangular bit sticking out of their biceps.
4)and so on i could be here all night bitching about all the things you guys have already mentioned.

one can only hope BIS really pull their finger out and produce a hybrid OFP engine that fixes all the above mentioned problems and is as good at fighting in built up areas and in buildings as OFP is outside, whilst mantaining the existing OFP atmoshere.

in conclusion ofp is the first of it's type and although a great game should be shite in comparison to OFP 2. I can't wait!