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Author Topic: Config.cpp check  (Read 864 times)

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BUNTRO

  • Guest
Config.cpp check
« on: 23 Mar 2003, 17:57:59 »
Can someone check over my config.cpp file for errors?  Thanks.

// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

// type scope
#define private 0
#define protected 1
#define public 2

#define WeaponNoSlot            0// dummy weapons
#define WeaponSlotPrimary      1// primary weapons
#define WeaponSlotSecondary   16// secondary weapons
#define WeaponSlotItem         256// items
#define WeaponSlotBinocular   4096// binocular
#define WeaponHardMounted      65536

class CfgPatches
   {
      class BUN_Tomahawk
      {
         units[] = {};
         weapons[] = {BUN_TomahawkLauncher};
         requiredVersion = 1.75;
      };
   };

class CfgAmmo
   {
      class Default {};
      class AT3: Default{};  
      class Hellfire: AT3{};  
      class Maverick: Hellfire {};
      class BUN_TomahawkCruise: Maverick
         {
            hit=10000;
            indirectHit=7500;
            indirectHitRange=40;
            minRange=100;
            minRangeProbab=0.50000;
            midRange=555600;
            midRangeProbab=0.95000;
            maxRange=1111200;
            maxRangeProbab=0.85000;
            maxSpeed=245.872;
            soundHit[]={"Explosions\timebomb",100.000008,1};
            model="\BUN_Tomahawk\BUN_TomahawkCruise.p3d";
            irLock=1;
            maneuvrability=17.500000;
            manualControl=0;
            MaxControlRange=100000;
            initTime=2.00000;
            thrustTime=5.50000;
            thrust=123.0000;
            simulation="airplane";
         };
      class BUN_Tomahawk: BUN_TomahawkCruise
         {
            model="\BUN_Tomahawk\BUN_Tomahawk.p3d";
         };
      class BUN_TomahawkCruiseMis: BUN_TomahawkCruise {};
   };

class CfgWeapons
   {
      class Default{};  
      class LAWLauncher: Default{};  
      class CarlGustavLauncher: LAWLauncher{};
      class AT3Launcher: CarlGustavLauncher{};
      class HellfireLauncher: AT3Launcher{};  
      class MaverickLauncher: HellfireLauncher {};
      class BUN_TomahawkLauncher: MaverickLauncher
         {
            ammo=BUN_TomahawkCruiseMis;
            displayName="Tomahawk";
            displayNameMagazine="BUN_TomahawkCruise";
            shortNameMagazine="BUN_TomahawkCruise";
            count=2;
            reloadTime=5.000;
            sound[]={"\BUN_Tomahawk\Sounds\missle_8.wav"};
            reloadSound[]={"",0,1};
            initSpeed=0;
         };
   };

class CfgVehicles
   {
   };

class CfgNonAIVehicles
   {
      class ProxyWeapon {};
      class ProxyBUN_Tomahawk: ProxyWeapon
         {
            model ="\BUN_Tomahawk\BUN_Tomahawk.p3d";
            simulation = "Maverickweapon";
         };
   };


BUNTRO   :beat:

qwertyuio

  • Guest
Re:Config.cpp check
« Reply #1 on: 31 Mar 2003, 22:49:04 »
Your CPP seems fine to me, and by the way thanks for the help with the p3d texture swap utility, i got the file i needed of the net, thanks to you.

You may want other peoples opinions on this, just to double check.