Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
AI waypoints
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: AI waypoints (Read 510 times)
0 Members and 1 Guest are viewing this topic.
Recon Ranger
Guest
AI waypoints
«
on:
15 Mar 2003, 20:26:53 »
I have a mission where i want this chopper to take off when the group is loaded and proceed to a waypoint where it holds and the group can jump out then go to a LZ and wait. My question is i'm not sure how to make it stay until the entire group is loaded. THEN have it take off automatically.
Thanks
Logged
MasterSniper
Guest
Re:AI waypoints
«
Reply #1 on:
15 Mar 2003, 21:00:30 »
I believe if you use a "LOAD" waypoint, and get the squad to use a "GET IN" waypoint, the chopper should wait until the whole squad is loaded before taking off.
Logged
Artak
The old beanbag shaker
Former Staff
You want to talk about it, yes?
Re:AI waypoints
«
Reply #2 on:
15 Mar 2003, 21:02:34 »
could this be of assistance?
http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=7282
or maybe this
http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=7123
«
Last Edit: 15 Mar 2003, 21:03:42 by Artak
»
Logged
Not all is lost.
Recon Ranger
Guest
Re:AI waypoints
«
Reply #3 on:
15 Mar 2003, 22:03:33 »
That'll do it. Thanks for the help.
Logged
wi77ard
Guest
Re:AI waypoints
«
Reply #4 on:
16 Mar 2003, 02:07:58 »
i think you have to put a sync line between the load WP and the Getin WP (thats button F5). Cant think how to spell it
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
AI waypoints
Top of page