Thanks for your reply MorMel
I was using event handlers to keep both player and AI immortal even in MP situation cause eventhandlers act faster than game in checking on your health.
But Ive now found a way in my script to prevent the player or AI from dying without the event handlers resetting them back to dammage 0 so its cool.
Your idea of getdammage is good but its no where near fast enuff to counter an eventhandler.
Anyways I solved the issue (i hope) so I guess I should close this thread
Thanks all
Zay out ;D
PS if your interested in knowing what this is all about its for a NEW rappel script.
found here
http://www.ofpec.com/yabbse/index.php?board=27;action=display;threadid=6981;start=15