Home   Help Search Login Register  

Author Topic: Avoid the minefield [AI)  (Read 452 times)

0 Members and 1 Guest are viewing this topic.

Offline Blanco

  • Former Staff
  • ****
Avoid the minefield [AI)
« on: 11 Mar 2003, 20:50:39 »
I got a problem with one of my misions.

But let tell the situation first :

Arudy, a village on Malden island is fallen in Russian hands. Your group has to capture it backand you're not in command.
There are some markers (they are important for the mission in a later stage) on your map that show a fueldepot, First-aid and a minefield in the east of the village. Your troops know there is a minefield, (they should know) but sometimes during the attack they run into the minefield!

Especially when they have to flee the battle they chose an alternative way to the village, and don't want them to flee!
(i know... allowfleeing 0)  :)

The group's waypoints are far from the minefield too.

In every mine's properties i chose: info age ACTUAL :P

Is it possible AI don't take mines as a treath?  >:(

I was thinkin' is there no solution for this with setWPpos or something like that? But I don't know how to use that... ??? or a script?

Please HELP me!





 
 
« Last Edit: 11 Mar 2003, 20:53:08 by Blanco »
Search or search or search before you ask.

Offline dmakatra

  • Members
  • *
  • Better known as Armsty
Re:Avoid the minefield [AI)
« Reply #1 on: 11 Mar 2003, 20:54:51 »
scripting time.... When I asked this Q I got no answer.

I have a bad option for you, it ainÂ't good. It really sux but it might be the only way.

1. Place out a trigger around the minefield and a little bit more.
2. Name the group.
3. Make it activated by your group.
4. Put this in the on act line:

GroupName commandmove GameLogicName foreach GroupName

Or something like that. I think you get the point ;).