Home   Help Search Login Register  

Author Topic: actoin "lightoff"  (Read 442 times)

0 Members and 1 Guest are viewing this topic.

frank

  • Guest
actoin "lightoff"
« on: 17 Feb 2003, 19:50:17 »
ok, unit action ["eject"] makes the guy eject so why cant i get a vehicle to switch it's lights off with vehicle acion ["lightoff"]?

Offline Sui

  • Former Staff
  • ****
    • OFPEC
Re:actoin "lightoff"
« Reply #1 on: 18 Feb 2003, 00:38:21 »
Hey frank,

A vehicle will generally have it's lights on or off depending on what behaviour it is set to.

The behaviour's "Careless" and "Safe" will mean the vehicle will have it's lights on, while the other three ("Combat","Aware" and "Stealth") will mean it will turn it's lights off.

As far as the lights off/lights on action goes, I believe the vehicle will turn it's lights off or on for only a split second, before then reverting to it's behaviour mode light configuration...

Anyway, in short, to manipulate if the vehicle has it's lights on or not, change it's behaviour mode ;)

frank

  • Guest
Re:actoin "lightoff"
« Reply #2 on: 18 Feb 2003, 15:15:54 »
thanks i thought about the split second thing happening, i'll use the behaviour

Offline GomerPyle

  • Members
  • *
  • OFPEC rocks.....
Re:actoin "lightoff"
« Reply #3 on: 19 Feb 2003, 02:12:18 »
I did not got that to work on the M2 machine guns....

Any clues?

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:actoin "lightoff"
« Reply #4 on: 19 Feb 2003, 02:34:06 »
da M2 lights can b turnedoff by mision maker command  :-\

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta