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Author Topic: Camera to Follow Bullet's View (literally)...  (Read 538 times)

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TakanoFukada

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Camera to Follow Bullet's View (literally)...
« on: 16 Feb 2003, 08:38:24 »
what i'm would like to do is to lock the camera onto a missile that has IRLOCK... so after the missile is fired without a LOCKED target, the user would be able to steer the missile to a target in real-time...  much like a Stinger missile... but I can't seem to find anything like that ! has this been done before?

i found this piece of code somewhere but I'm not quite sure how to implement it properly...

-this addeventhandler ["Fired", {if ((_this select 1) == "TOWLauncher") then {TOW switchcamera "internal"}}]

any assistance will be greatly appreciated...
« Last Edit: 16 Feb 2003, 08:41:24 by TakanoFukada »