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supergruntsb78

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changing outfit
« on: 11 Feb 2003, 02:13:36 »
is it possible (with all the new commands etc. )  to get the player unit to use differant sets of clothes  by lets say a action menu ???  

example ..

unit inflitrates as a civ gets his intel. then (action "change clothes") turns in to a armed and lethal sniper or what unit you ever want. do his stuff (kill or steal etc.) and then change back to a civ outfit?????

 ???

Offline icarus_uk

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Re:changing outfit
« Reply #1 on: 11 Feb 2003, 02:25:27 »
Nope, still cant be done.  Your best bet is to make a mini campaign, where the player starts off in one set of clothes, then starts a new mission as a new character when you want to change clothes to a new set.

Offline Kuro

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Re:changing outfit
« Reply #2 on: 12 Feb 2003, 00:43:58 »
Hello,

basically it is no problem:
- create a second unit in the desired outfit far away
- set the properties (weapons, skills, group, behaviour, damage, direction, etc...) same as the orginal. (all commandos to read it out are available)
- delete the orginal
- rename and reposition the unit in the new outfit

If there is interest i think i can write a script which can do it. Do you want something like that ?

Kuro

Offline icarus_uk

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Re:changing outfit
« Reply #3 on: 12 Feb 2003, 00:51:01 »
is it possible [...]  to get the player unit to use differant sets of clothes

No, still no.  The player can not "change clothes" no matter how many AI stand-ins you want to use.

supergruntsb78

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Re:changing outfit
« Reply #4 on: 12 Feb 2003, 00:51:34 »
if you could do that  i will start loving you   ;)

and if it works i will totaly love you  :P

supergruntsb78

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Re:changing outfit
« Reply #5 on: 12 Feb 2003, 00:52:59 »
ohhhhh  wow  i read the posts  read some one could do it the minute i try to reply the first responder gives a no again  >:(


 ;)


it looks like everything is possible in ofp exept changing clothes  grrrrrrrrrrr  i hate BIS for that  >:( >:( >:(  (not realy  because i love them for giving us ofp  ;D )
« Last Edit: 12 Feb 2003, 00:55:09 by supergruntsb78 »

Offline icarus_uk

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Re:changing outfit
« Reply #6 on: 12 Feb 2003, 00:55:19 »
You asked if the player can change clothes mid mission.  No he cant.

The post by Kuro is how to get an AI to change clothes, its done with having two seperate AIs and switching them.

Depending on what you want to do, it can, or cant, be done.

supergruntsb78

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Re:changing outfit
« Reply #7 on: 12 Feb 2003, 00:58:45 »
i understoot that already  i am just annoyed they did not give us that option   ;)


it would give us so more to go at (spys , undercover assasins etc. )

Offline icarus_uk

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Re:changing outfit
« Reply #8 on: 12 Feb 2003, 01:06:33 »
The normal way around the problem is to make a two mission campaign.

BraTTy

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Re:changing outfit
« Reply #9 on: 12 Feb 2003, 02:51:43 »
Hmm ,I already know soldiers can have hidden selections (ie:medic)

So I would say yes,it is possible to do this....


Once you mark the selection,it would be a matter of changing the texture using setobjecttexture

Just that someone would have to define it,make it with the addon

Offline icarus_uk

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Re:changing outfit
« Reply #10 on: 12 Feb 2003, 03:06:37 »
Hmm, nice idea that is.  Its a sound hypothesis, good idea for an addon then.

supergruntsb78

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Re:changing outfit
« Reply #11 on: 12 Feb 2003, 09:04:01 »
hmmmmmmm  i am getting confused  ;)

o well we dont have to expect something like this for some time

 :'(


Josef

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Re:changing outfit
« Reply #12 on: 12 Feb 2003, 17:13:39 »
How do you make someone a medic then?

And that addon could have a built in script, and some actions that changed clothes...