I have an auto destruct script that destroys my helicopters 5 mins after someone gets in. The problem is that after the helo respawns the script will not work any more (the helo will no longer blow up after 5 mins). Can anyone help me? This is the init line of the chopper:
[EastAir, EastAirSpawn, 0, "Mi17"] exec ""vrespawn.sqs""; [this, this] exec "destruct.sqs";