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Author Topic: Time Skip  (Read 481 times)

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Iwesshome

  • Guest
Time Skip
« on: 08 Feb 2003, 19:51:48 »
All,

I was curious about this time skip that can be used in the game... making morning to night as fast as a bullet. Now I have seen it work before in the "Red Hammer" Campaign but was wondering if anyone could explain it further?

1. Is a trigger used?
2. If I have a guy walk into a town at day - use time skip how can he be placed somewhere else on the map.... is that part of his waypoints with a trigger involved?

Or if you could point me in the right direction that clearly explains it....

Thanks



thedragon

  • Guest
Re:Time Skip
« Reply #1 on: 08 Feb 2003, 20:25:46 »
okay... this is very easy code tho!

to change time in da editor, set out a trigger and type:

skipTime number

in the On Activation line.
"number" is that number u will skip the time on, example:

skipTime 2.5

I hope this will help!  8)

/thedragon

Offline icarus_uk

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  • LiarLiarPants Inflame True
    • [furryclan]
Re:Time Skip
« Reply #2 on: 08 Feb 2003, 20:48:02 »
Just to clarify;

The SkipTime command can go into either a script, trigger activation or WP activation.

The Syntax being;

SkipTime #ofhours

The number of hours is a decimal, so 1.5, would skip an hour and a half, ie 90 minutes.

Iwesshome

  • Guest
Re:Time Skip
« Reply #3 on: 09 Feb 2003, 11:52:26 »
Hey thanks for the help.... I will give it a try as soon as I can.