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Author Topic: helo's pausing at waypoint after cargo ejects  (Read 539 times)

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rgbman

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helo's pausing at waypoint after cargo ejects
« on: 01 Feb 2003, 23:05:24 »
When a group of soldiers eject from a helo, the helo is pausing at the waypoint where the soldiers bailed out and not advancing to the final, landing waypoint.  Anyone know why this is happening?

I'm using a modified parachute.sqs script:

; Original OFP parachute script modified by Rick on Jan-30-03

_helo = _This Select 0
_group = _This Select 1


"unassignvehicle _x" foreach units _group

_aunits = units _group
_i = 0
_j = count _aunits

#Here
?(_aunits select _i)!=player : (_aunits select _i) action ["EJECT",_helo]
_i=_i+1
~0.5
?_j>_i:goto "Here"

exit

Offline Black_Feather

  • Former Staff
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  • I'll never forget you Daisey.
Re:helo's pausing at waypoint after cargo ejects
« Reply #1 on: 02 Feb 2003, 00:18:54 »
dunno  :-\  just try like this the heli could be hanging around waiting for the units, have you synchronised any of the waypoints for the heli btw?


; Original OFP parachute script modified by Rick on Jan-30-03

_helo = _This Select 0
_group = _This Select 1

_aunits = units _group
_i = 0
_j = count _aunits

#Here
?(_aunits select _i)!=player : (_aunits select _i) action ["EJECT",_helo]
_i=_i+1
~0.5
?_j>_i:goto "Here"

"unassignvehicle _x" foreach units _group

exit

rgbman

  • Guest
Re:helo's pausing at waypoint after cargo ejects
« Reply #2 on: 02 Feb 2003, 02:02:32 »
That fixed the problem, thank you!

For the record, I do sync the troops to the heli at the get-in/load waypoint.

Was the group remaining assigned as cargo because they hadn't ejected yet?

It's strange because the original parachute.sqs script i used came from the Chinook mission in OFP:CWC, but in that case the player is piloting the helo, not AI.  Oops.

Thanks again for the help.  I was beginning to wonder :)