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Author Topic: Problems with unit joining  (Read 1249 times)

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Eclipsedcs

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Problems with unit joining
« on: 01 Jan 2003, 22:41:26 »
I have a team of three men.  Our mission is to rescue 4 hostages.  What would be the correct command to use to get those hostages to follow any member of the three man team.
So far I set it so that only the leader can pick up the hostages.  I really need help finding the correct syntax for allow all members of the team to pick them up.  Please help :)
Thanks.

Ricardo

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Re:Problems with unit joining
« Reply #1 on: 02 Jan 2003, 16:27:14 »
Maybe u could place a trigger covering a certain area arround the hostages and group it with the  team leader (of the 3 men team) and choose the trigger activation to: Any Group Member, in the activation box just put: [hostage1,hostage2,hostage3,hostage4] join teamleader

that will do it  ;D

tOzzY

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Re:Problems with unit joining
« Reply #2 on: 14 Feb 2003, 19:13:15 »
In my search for problems with joining and UNjoining I found this post, so I thought best reply to this:

I might take this too litterally, but I don't understand it, so please explain ;)  (I hope these don't come close to the stupidest questions ever)

Quote
...place a trigger covering a certain area arround the hostages and group it with the  team leader...

- how can you group a trigger with a unit?? does he mean Synchronising with the leaders waypoint?


Quote
...choose the trigger activation to: Any Group Member...

- I don't see "any group member" in the activation options. is it the same as "Anybody"?

This whole grouping thing is very confusing to me. I've searched for a tutorial on this, but maybe I didn't look right. Anyone seen one?


ok, 1 more question:
- How can I UNjoin? say we have a 10 man squad, and I want it to be devided in 2  5 man squads, each with it's own leader! Any idea??


cheers!
.tOzzY

Offline macguba

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Re:Problems with unit joining
« Reply #3 on: 14 Feb 2003, 20:00:51 »
@ tOzzY

Make a trigger.     Make a group.     Click on Groups at the top of the map screen, or hit F2.    Now drag and drop a line from the group leader to the trigger, just like Synchro.     Double click on the trigger to open it, and you will find new options in the activation box.

For unjoining use

loon1 join grpNull

Look up the official and unofficial command references in the Editors Depot for more info on join and grpNull.   Once your loons have unjoined from their original group you will have to get them to join their new group.

As for general triggers and stuff, if you haven't done so already I strongly recommend that you look in Tutorials - Getting Started in the Ed Depot and read snYpir's excellent OFPEC Guide: Mission Editing and my own Beginners Guide to Mission Editing.   Both contain suggestions of other tutes to read.
Plenty of reviewed ArmA missions for you to play

tOzzY

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Re:Problems with unit joining
« Reply #4 on: 14 Feb 2003, 20:17:43 »
'aight thanks loads. I've loads of tut's downloaded and I use the onofficial command reference. It's good, but sometimes I get kinda lost, so I turn to ofpec to get it in perspective.

thanks a lot!
.t

Offline macguba

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Re:Problems with unit joining
« Reply #5 on: 14 Feb 2003, 22:52:25 »
 ;D
Plenty of reviewed ArmA missions for you to play

tOzzY

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Re:Problems with unit joining
« Reply #6 on: 15 Feb 2003, 15:49:16 »
ew :-\ ehm... guba  ;D, just 1 more question then, that I was not able to find anywhere..
How in earth can I name a group  ???


say, i have 3 soldiers ungrouped, 1 will be leader, the others will join by scripting.
leader name = boss  
others are guy1, guy2


I tried: guy1 join boss; guy2 join boss    but that doesn't work...
now i fooled around with arrays and things, but I'm lost  :-\  :'(
« Last Edit: 15 Feb 2003, 16:02:26 by tOzzY »

Offline LCD

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Re:Problems with unit joining
« Reply #7 on: 15 Feb 2003, 17:04:44 »
write

[guy1,guy2] join boss  


LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

tOzzY

  • Guest
Re:Problems with unit joining
« Reply #8 on: 15 Feb 2003, 17:34:41 »
omg, it always seems to be something simple like this....  :-[  
thnx LCD!