Do excuse my stupidity but how does one crate new ammo crate class -like with new add-on magazines .Rather then using all " add cargo...." etc in editor.So far I have created new file and well......I can't see it in Editor under ammo lists at all.....could someone please have a look and tell me where have I gone wrong
Many thx
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
class CfgPatches
{
class NewAmmoCrate
{
units[] = {};
weapons[] = {};
requiredVersion = 1.85;
};
};
class All {};
class Strategic: All {};
class ReammoBox: Strategic {};
class ReammoBoxGuer: ReammoBox {};
class SSAmmoCrate: ReammoBoxGuer
{
scope=public;
accuracy=1000;
displayName="New Munitions Crate";
class TransportMagazines
{
class SKS
{
magazine = SKS;
count = 4;
};
class KarGrenadeLauncherMag
{
magazine = "KarGrenadeLauncherMag";
count = 4;
};
class GarandMag
{
magazine = "GarandMag";
count = 4;
};
class Faust30Mag
{
magazine = Faust30Mag;
count = 3;
};
class SKSoptics
{
magazine = SKSoptics;
count = 3;
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class Proxy : ProxyWeapon {};
};