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Author Topic: Disable AI move?  (Read 662 times)

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GeneralCoder

  • Guest
Disable AI move?
« on: 25 Feb 2003, 12:24:26 »
Hi is it bossible to make AI controlled soldier stand on his spot and not to move no mather what happens?
I allready used dostop, but this works only so far until the leader gives engage orders.

Well one solution would be to remove soldiers from group but they are more efficent if they are in group.

Offline Artak

  • The old beanbag shaker
  • Former Staff
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    • OFP Team Finlanders
Re:Disable AI move?
« Reply #1 on: 25 Feb 2003, 13:28:49 »
You said it yourself.  :o

unitname disableai "move"

Get command reference from the editors depot under references if you already don't have one. It's a must for every editing freek, geeg and nerd!  :D
« Last Edit: 25 Feb 2003, 13:30:21 by Artak »
Not all is lost.

teeBore

  • Guest
Re:Disable AI move?
« Reply #2 on: 25 Feb 2003, 13:30:41 »
try either:

dude disableAI  "move"
(not sure about EnableAI tho...)

or

dude stop true
(then afterward 'dude stop false')

Offline Artak

  • The old beanbag shaker
  • Former Staff
  • ****
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    • OFP Team Finlanders
Re:Disable AI move?
« Reply #3 on: 25 Feb 2003, 13:37:49 »
teeBore, there is no such thing as enableai. That's why disableai sucks.

If you need the dude to move again dude stop true is a much better option.
Not all is lost.

GeneralCoder

  • Guest
Re:Disable AI move?
« Reply #4 on: 25 Feb 2003, 19:24:11 »
You said it yourself.  :o

unitname disableai "move"

Get command reference from the editors depot under references if you already don't have one. It's a must for every editing freek, geeg and nerd!  :D

Great thanks! And thanks for that cref tip too.
« Last Edit: 25 Feb 2003, 19:30:21 by GeneralCoder »

GeneralCoder

  • Guest
Re:Disable AI move?
« Reply #5 on: 25 Feb 2003, 19:25:36 »
try either:

dude disableAI  "move"
(not sure about EnableAI tho...)

or

dude stop true
(then afterward 'dude stop false')


Intresting, thanks!