Home   Help Search Login Register  

Author Topic: HALO PARACHUTING  (Read 1105 times)

0 Members and 3 Guests are viewing this topic.

skydognz

  • Guest
HALO PARACHUTING
« on: 01 Jan 2003, 04:47:48 »
Hmm..ok, this will baffle everyone!..

Can we develop a way of 'jumping' from a C130 (ramp down) into freefall..(ie; Special Forces HALO soldiers).

Then at a given height (3,500 ft) a Sqaure RAM AIR Parachute is deployed in which you steer him into the predetermined Landing Point (DZ).

I would use the mission editor to create the route from the airfield to the Point of Exit and Landing Point (DZ) then the return flight back to the airfeild for the C130. To determine the set altitude of say 15,000 feet would be a problem to establish??

Seems all a big task, and it's proberly not going to be able to be done.

 :gunman:

Offline icarus_uk

  • Members
  • *
  • LiarLiarPants Inflame True
    • [furryclan]
Re:HALO PARACHUTING
« Reply #1 on: 01 Jan 2003, 16:35:46 »
I was working on a HALO script that used some clever animations during freefall.  It sets the man off jumping.  He falls in a straight in position for that added speed, then he spreads out and then releases the chute.  The chute slowing him down gradually instead of the usual stopping him instantly :)

Anyway, here are the scripts and sample mission I was working on.  Somone else should feel free to develop this further.

As for a square canoy, that would have to be made in an addon.
« Last Edit: 01 Jan 2003, 16:36:59 by [icarus_uk] »

Josef

  • Guest
Re:HALO PARACHUTING
« Reply #2 on: 12 Jan 2003, 19:06:28 »
Hey you coward!

That chute pulled out early!

None of my teamies died ;D

registered_fugitiv

  • Guest
Re:HALO PARACHUTING
« Reply #3 on: 13 Jan 2003, 05:40:43 »
why dosnt it work for me i keep falling to the ground  ???

Pandoz

  • Guest
Re:HALO PARACHUTING
« Reply #4 on: 18 Jan 2003, 05:49:13 »
hmmm i dunno...is this not compatible with Resistance? is that what u used registered_fugitiv?

registered_fugitiv

  • Guest
Re:HALO PARACHUTING
« Reply #5 on: 18 Jan 2003, 06:12:01 »
yea i used resistance ill try it now without it

Pandoz

  • Guest
Re:HALO PARACHUTING
« Reply #6 on: 18 Jan 2003, 06:30:12 »
ok cause i tried with resistance also and it didnt work...tell me how 1.46 works

registered_fugitiv

  • Guest
Re:HALO PARACHUTING
« Reply #7 on: 18 Jan 2003, 10:07:57 »
it froze which doesnt happen regulary ???

Pandoz

  • Guest
Re:HALO PARACHUTING
« Reply #8 on: 21 Jan 2003, 22:46:27 »
hmm im looking at the script...ill have Dismas and Powerslide (of NAA and operationnorthstar) look at it...if any1 can figure out  my problem it will be them.

skydognz

  • Guest
Re:HALO PARACHUTING
« Reply #9 on: 23 Jan 2003, 09:52:08 »
Does anyone know the ceiling height (max height) that you can go in altitude in the OFP Engine? (in feet)..


Pandoz

  • Guest
Re:HALO PARACHUTING
« Reply #10 on: 24 Jan 2003, 03:55:01 »
i have gotten [NAA] Marine's F-15 to go up to approx 11 000 something Meters. which is approx 33 000 feet. i couldnt get the exact numbers cause i just wasnt paying close attention but after that u immediately get the green screen and die

skydognz

  • Guest
Re:HALO PARACHUTING
« Reply #11 on: 24 Jan 2003, 11:29:45 »
Thats Cool!..I'm keen to do some ultra high HALO stuff from a C130 (hopefully)...30,000ft would be awesome...

cheers

Pandoz

  • Guest
Re:HALO PARACHUTING
« Reply #12 on: 24 Jan 2003, 22:40:01 »
hmm not a great idea unless u plan to rocket the guys down with JATO packs on their backs:) it took me over 5 minutes with X4 times to Halo from 9000m up....that is too long