Hey uiox I'll let you know. I play on a home LAN with 6 clients and a 900mhz server. I've had that many with only one side scripted (coop) with minimal chop. Next I'll try it with both sides scripted (versus).
I think that in the future, when the slowest pc is at least a 1.5mhz with 512 ram and the server is 2.5 mhz, the only that will hurt the MP is the network itself. If it can run fine on a LAN that would be good for this engine. Hey no other game has this many units fighting at once, not even rts's (with the exception of the great TA).
Ben