Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Making airplanes take off
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Making airplanes take off (Read 1355 times)
0 Members and 1 Guest are viewing this topic.
Sgt.Maj.BiGman
Guest
Making airplanes take off
«
on:
26 Aug 2002, 03:48:35 »
How do you get an AI pilot to take off when he is already placed at the end of the runway?
«
Last Edit: 26 Aug 2002, 03:48:54 by Sgt.Maj.BiGman
»
Logged
CrashnBurn
Guest
Re:Making airplanes take off
«
Reply #1 on:
26 Aug 2002, 03:51:27 »
Make sure he is at the far south end of the runway facing north, or on the taxiway nearest the runway facing south, and he will take off on his own.
«
Last Edit: 26 Aug 2002, 12:08:52 by CrashnBurn
»
Logged
DeusRich
Guest
Re:Making airplanes take off
«
Reply #2 on:
26 Aug 2002, 10:47:42 »
yea, they need to take off facing north, in theory, you could edit the config.cpp file and make it so that they dont need to, but that would almost make a new map, at the mo planes are a bit hopless in ofp...
Logged
Marksman
Guest
Re:Making airplanes take off
«
Reply #3 on:
26 Aug 2002, 20:29:44 »
You can edit the config.cpp in PRACTICE and it works.
Look at the tutorial under WrpEditing tutorials, called "Defining Airstrips and Taxiways" if your interested ;D
Marksman
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
Making airplanes take off
Top of page