Apart from "sidechat" you can use "Globalchat".
This is for alfonso types, wanna flash their sayings to the world.
;D nah, its to let a ruskin be heard by, say a resy d00d or so.
Another thing is "GroupChat"
Oh, and "VehicleChat" is talk between the crew of some vehicle, like a shopping cart
(
)
and you can define names in the "description.ext" file like this :
================================================
class CfgIdentities
{
class Tombster
{
name = "Tombster";
face = "face5";
glasses = "nope! But shades indeed";
;D j/k it could of been "none".
speaker = "John";
pitch = 1.05;
};
};
then in the units init put
this setidentity "Tombster"
===========================================0
And a trigger that will be activated at the start of the mission
(e.g. west present) and placed over some western poophead
could then in the 'on activation field' read som'n like:
Papabear = [West, "HQ"]
and to make him speak, just write:
papabear sidechat "blablabla"
Ya can also use:
"HQ"
"Base"
"Airbase"
=====================
PS.
in resistance:
HQ and Base will give you PAPA_BEAR and "Airbase" would give ya Fireflybase.
would that be it, mylordship?