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Author Topic: sideChat messages  (Read 836 times)

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Aneurysm

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sideChat messages
« on: 06 Jan 2003, 23:36:01 »
Hello again, I've been having a bit of difficulty in getting (text) radio messages to work. I know the command: <playername sidechat "SPEACH HERE"> but it only works for my own soldier.

For example, in this mission I'm hunting down and rescuing the pilots of a downed helicopter before the ruskies get them. When they join up with my group I want some radio chatter like, "Pilot1: Christ, are we glad to see you guys!" etc.

I have a pilot called "pilot1" but when I type: <pilot1 sidechat "Speach here"> it doesn't work. Seems a bit odd.

I've also been trying to reverse engineer a command I found in a tutorial mission but I can't make heads or tales of it: <text2=true; Papabear = [West, "HQ"]; papabear sidechat "SPEACH HERE">

I uderstand the first part, it just activates another speach trigger called "text2" and the last part, thats the actual command to make a radio message from "Papabear" But the middle part - is it just telling the editor who Papabear is? Is this why in my mission I couldn't get "Pilot1" to talk? Does he need to be called something?

Thanks.

Offline Tomb

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Re:sideChat messages
« Reply #1 on: 06 Jan 2003, 23:46:22 »
Apart from "sidechat" you can use "Globalchat".

This is for alfonso types, wanna flash their sayings to the world.  ::)
 ;D nah, its to let a ruskin be heard by, say a resy d00d or so.

Another thing is "GroupChat"  :o


Oh, and "VehicleChat" is talk between the crew of some vehicle, like a shopping cart  :) ( ::) )

and you can define names in the "description.ext" file like this :
 
================================================

class CfgIdentities
 
{
class Tombster
{
 
name = "Tombster";
 
face = "face5";
 
glasses = "nope! But shades indeed";   8) ;D j/k it could of been "none".
 
speaker = "John";
 
pitch = 1.05;
 
};
};
 
then in the units init put
 
this setidentity "Tombster"  ;)

===========================================0

And  a trigger that will be activated at the start of the mission
(e.g. west present) and placed over some western poophead
could then in the 'on activation field' read som'n like:
 
Papabear = [West, "HQ"]
 

 
 and to make him speak, just write:
 
 papabear sidechat "blablabla"

Ya can also use:

"HQ"
"Base"
"Airbase"
=====================  :-*

PS.

 in resistance:

HQ and Base will give you PAPA_BEAR and "Airbase" would give ya Fireflybase.


would that be it, mylordship?  ??? :)

seanver

  • Guest
Re:sideChat messages
« Reply #2 on: 06 Jan 2003, 23:49:36 »
Howdy

Does it work at all? It seems what you want is to get a message like this: Pilot 1: Hello!!!. However, you will always get a message like this: Alpha Black 1: Hello!!!, because OFP doesn't show the name of the unit is talking but the name it has in its group. So do you get a message, or you get nothing at all? If you get nothing, check if your unit is on the same side as the unit who says the radio message.

About the papa_bear thing, this line: Papabear = [West, "HQ"] sets that when the game works with the word "papabear" it will be... let's say... read as [West,"HQ"]. It only makes working with it easier. You could put [West,"HQ"] sidechat "Hola!" withough problems, but when you have many messages, it is a little annoying, so you put papabear (which is easier to type) instead of the whole thing.

seanver

  • Guest
Re:sideChat messages
« Reply #3 on: 06 Jan 2003, 23:52:39 »
Damn, you posted first  :P. Anyway, Tomb are you sure you can see a unit's name in the chat text by setting his identity? I think it only works with the player, I'm not sure though, but I think I've tried that before.
« Last Edit: 06 Jan 2003, 23:53:26 by SeAnVeR »

Offline Tomb

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  • in2 Metal? Go 2 my sig
Re:sideChat messages
« Reply #4 on: 07 Jan 2003, 00:20:10 »
hmm, yanno seanver.... ppl have actually started to believe that Tomb is one of the
original fraggles  :o  ;D the question is: WHICH ONE  ???

I'd put my money on the one w/ the yellow hair  :)


seanver

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Re:sideChat messages
« Reply #5 on: 07 Jan 2003, 02:25:48 »
 ??? ??? ??? ??? ??? ???

Offline Tomb

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  • in2 Metal? Go 2 my sig
Re:sideChat messages
« Reply #6 on: 07 Jan 2003, 02:26:27 »
 ;D

seanver

  • Guest
Re:sideChat messages
« Reply #7 on: 07 Jan 2003, 02:28:40 »
39 seconds, what a fast answer  :o

[EDIT]

By the way, when I was a child, I was frightened of such monsters!!  :-[ :-[ :-[ :'(
« Last Edit: 07 Jan 2003, 02:30:48 by SeAnVeR »

Offline LCD

  • Former Staff
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Re:sideChat messages
« Reply #8 on: 07 Jan 2003, 02:45:11 »
I put ma money on da Yellow greenish 1   :o


 ::) ::) ::) ::) ::)

 ;D

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