Hmm...
Good to hear you got it sorted, Aneurysm
I'm not sure if you want my input or not, so if you feel this is out of place, or you don't need anymore help please feel free to completely ignore me ;D
Instead of having several triggers, why not have just one:
TriggerRadius:
Covering exit areaCondition: Anybody Present
Condition field: "_x in thislist" count [v1,v2,v3,v4] > 0
OnActivation field: "2" objstatus "done"
That one trigger will go off if any of your four vehicles (v1-v4) enters it's radius.
What it's doing is checking the array of units within the trigger (
thislist) and checking if any of them are in the count array ([
v1,v2,v3,v4 ]). If so, the trigger activates, and objective "2" is met.
Like I said, if you prefer your way, then please ignore my ramblings