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Author Topic: AI Animations  (Read 543 times)

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Glamhoth

  • Guest
AI Animations
« on: 28 Dec 2002, 17:07:55 »
Hey...
Me and one of my friends, trys to make a "realistic" multiplayer playground...
We dont know how "to make AI's stand attention"
We know its somethink with a "FXStandAtt"
But what do we have to do, to get units stand Attention?

Would be happy to know!
Need all help we can get!

\\Glamhoth  

The_Milky_Bar_Kid

  • Guest
Re:AI Animations
« Reply #1 on: 29 Dec 2002, 17:53:17 »
in the init field of the unit you want to stand to attention type:

this switchmove "FXStandAtt"

Hope that helps.

tai mai shu

  • Guest
Re:AI Animations
« Reply #2 on: 03 Jan 2003, 03:14:54 »
you cant make a unit do an animation by putting a animation in HIS init field.  youve got to do it with triggers.

in a trigger, make it 10000 by 10000 and make it activated by anybody present.

in the on activation field, put this:             nameofunit switchmove "FXStandAtt"

Glamhoth

  • Guest
Re:AI Animations
« Reply #3 on: 03 Jan 2003, 13:51:23 »
Ok thanks tai mai shu...  :D
It worked... Now i just need some kind of a list, where i can see the different "fx"
All the animations...  

\\Glamhoth