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make troops sit down
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Topic: make troops sit down (Read 1182 times)
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punisher
Members
make troops sit down
«
on:
21 Dec 2002, 12:39:44 »
hi
well its all in the question how do you make them sit down and stay down!
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Totibbs
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Re:make troops sit down
«
Reply #1 on:
21 Dec 2002, 13:01:22 »
I had a good site for that Q.
but it seems to be down now
http://www.concept-5.com/ofp/tutorials/CMREFv103.htm
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Totibbs
Guest
Re:make troops sit down
«
Reply #2 on:
21 Dec 2002, 13:03:41 »
EffectStandSitDown
you have to use the playmove or switchmove command.
KevinFoster knows eXactly which one you have to use, andhow
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punisher
Members
Re:make troops sit down
«
Reply #3 on:
21 Dec 2002, 13:49:55 »
what does playmove and swichmove mean
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Blackninja
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Re:make troops sit down
«
Reply #4 on:
21 Dec 2002, 14:50:26 »
Hi fella!
Playmove:
When used on person, smooth transition to given move will be done.
------------------------------------------------------------
Switchmove:
When used on person, given move is started immediatelly (no transition).
Blackninja out!
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Totibbs
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Re:make troops sit down
«
Reply #5 on:
21 Dec 2002, 20:50:26 »
I think you mean this:
<unitname> switchmove EffectStandSitDown
or
<unitname> playmove EffectStandSitDown
and both comamnds in a script or init. field.
and maybe you need "quotes" by the "EffectStandSitDown" command.
good luck
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punisher
Members
Re:make troops sit down
«
Reply #6 on:
21 Dec 2002, 21:05:17 »
sorry guys its not working
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Totibbs
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Re:make troops sit down
«
Reply #7 on:
21 Dec 2002, 23:04:00 »
here you have an example. Just do nothing...
first you see a man sitting down in "switchmove"
then after 2 (game)secs, you see a woman sitting down in "playmove".
name of the man is: civ
name of the woman is: woman
its on the island Eden. and you have to unzip the .zip file to:
c:\program files\codemasters\operation Flashpoint\Users\<username>\missions
name of the "mission" is "switchmove" and you have to open it in the editor by "preview".
think thats all you have to know.
good luck
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Totibbs
Guest
Re:make troops sit down
«
Reply #8 on:
21 Dec 2002, 23:05:41 »
here you have an example. Just do nothing...
first you see a man sitting down in "switchmove"
then after 2 (game)secs, you see a woman sitting down in "playmove".
name of the man is: civ
name of the woman is: woman
its on the island Everon. and you have to unzip the .zip file to:
c:\program files\codemasters\operation Flashpoint\Users\<username>\missions
name of the "mission" is "switchmove" and you have to open it in the editor by "preview".
think thats all you have to know.
good luck
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Davies1
Members
Bugger this for a game of soldiers!
Re:make troops sit down
«
Reply #9 on:
23 Dec 2002, 02:16:32 »
Having troubles?
If its a soldier do the same but b4 all that in the init field whack in :
this setbehaviour "safe" then the play/switchmove syntax
this setbehaviour "safe"; this playmove "effectstandsitdown"
The dude with this should sitdown and do shit all unless under fire, or in a group with waypoints.
If not substitute 'this' for a name and simply name the player the same thing.
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Beer is the fuel for the Heavy Metal Engine.
punisher
Members
Re:make troops sit down
«
Reply #10 on:
23 Dec 2002, 16:30:58 »
thanx guy at the bottom yours worked
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make troops sit down
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