Thx, for reply micropilot
I think I asked my Q wrong.
I don't want a civ to kill or cripple me, it's like the hand of God that do that, it's not a realistic mission.
It's a MP mission where civs are all around the battle and now the mission stops (for everyone who's playing) when one of the 10 unarmed civ is killed by any player (WEST or RES). I want the KILLER punished in stead of aborting the whole mission for everyone
For that I need to know WHO killed that civ...
Can I use addeventhandle? I think it's a powerfull command BIS gave us, but I don't understand it.
Is there someone who released a tuto about it? (with example mission)
Bad English I know...
Anyway, thx for reply, I apriciate it.