Ok, just started all this scripting malarkey today ;D and I've run into a little problem. When I make a cutscene script, I want the target of the script to not follow it's waypoints until the cutscene is over. I've managed to work out how to make him wait using *unitname disableAI "MOVE"*, but I can't figure out how to get him going again after the cutscene's over
Cheers in advance to whoever helps me out ;D.