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Author Topic: All Purpose Mines  (Read 759 times)

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MJ

  • Guest
All Purpose Mines
« on: 07 Dec 2002, 22:48:46 »
A while back (OFP 1.1) I remember there was a way to make a mine that exploded when anything (i.e. Soldier, Car) stepped over it, instead of just tanks.

 ::) Well, I'd like to know how to make such a mine.  ;D

Kaliyuga

  • Guest
Re:All Purpose Mines
« Reply #1 on: 08 Dec 2002, 00:25:22 »
 Hmm... as far as I can remember the old gunslinger's editor upgrade that was in use wayyy  back then had some empty mines that you could put down.....  those would be the ones that you're lookin for.....  

With all the new ed upgrades, new versions, etc... those empty shells and mines aren't available in the editor anymore..
however, if you have a mission that contains them, or can get the OS version of one from someone you can copy+paste the "mine" over to the new mission ;)

It will say it is something else when you select it in the editor.. but as long as you don't alter anything about the object,   (e.g. direction, init line commands, etc..)  it will remain a mine ;)


Wolf

  • Guest
Re:All Purpose Mines
« Reply #2 on: 08 Dec 2002, 06:30:58 »
Another way to do it would be to place a trigger, make it the size you want,
for the purpose of this ex lets say its 5 by 5 meters.
use the Anybody present, one only, and call the trigger something, lets say mine1.
then in the on activation field, place
Bomb="Shell75" camcreate(getpos mine1)
Shell75 could be shell120, LaserGuidedBomb, and so one, depending on how much power you want.
increase the size or witdh of trigger as desired, and if you want something on the ground to represent the mine, you can just place a standard mine, and put in right in the middle of the trigger.

I just remembered, you cannot use the anybody present condition, if you place something inside the trigger, so if you do place a mine in there, you will have to have it on East, West, so on.
« Last Edit: 08 Dec 2002, 06:41:48 by Wolf »