disableAI can't be enabled again...yup, one of BIS's amazing coding miracles once again
Anyhow, use the disableAI command only when you want the AI to turn from a relatively sentient (but drunk) being into a vegetable. :toocool:
Instead try some of the other possibilites available: You can make a waypoint with a condition, which is only made true when "you're ready", or you can use the lockWP command, or even better the
stop command. These are used as such:
unitName stop TRUE
and then when you want it to de-stop, just use the boolean FALSE
Oh, disregard that :moon: in the comref about the stop command being replaced by the disableAI command...not until there's an enableAI command in any case :-\
right, g'luck!
Wolfrug out.