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Author Topic: A Questions (Objectives and etc)  (Read 913 times)

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Hunted

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A Questions (Objectives and etc)
« on: 27 Nov 2002, 17:58:48 »
Hello all,

I am certain that some of the questions that I am about to ask were answered at one point or another. But due to my lack of search ability and some particular qustions are slightly different. I felt the need to ask it here.

So here it goes.

The map that I am working is for Multiplayer Cooperative game/mission.

Background
Helo flies to a designated RV. But gets shot down.
The crew dies but the unit in that chopper is still alive.
Unit is all playable. Radio 0-0-1 in for help.
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My problem is having the enemy ZSU engage only to the helo coming in to extract the first downed helo. Hence the rescue team gettin shot down.

Q:
How can I have the ZSU ONLY attack a certain air element, and not all?

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I need to have the objectives only show on the map once the 2nd rescue helo goes down. (provided that the ZSU shoots it down)

Q:
How can I do this?
I also need the objectives to show only if the previous objective has been met.
----------------------------------------------------
FYI:
Could you please, please spell them out if it is to be in description.ext or in the Init line.

Any and all help would be greatly appreciated :)

Hunted...
(by OFP monsters...)







Hunted

  • Guest
Re:A Questions (Objectives and etc)
« Reply #1 on: 27 Nov 2002, 21:27:31 »
Anyone?!?

I do know about the "1" ObjStatus "Hidden" (Active,Done)
but How could I enable it so that once the objective 1 is done the second objective comes up?

And still do not know how i can have the enemy shoot the  particular chopper down.


Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:A Questions (Objectives and etc)
« Reply #2 on: 28 Nov 2002, 05:04:58 »
to stop the shilka firing at the chopper use this

this setcaptive true

and for the objectives, put "1" objstatus "hidden" in the init.sqs like you said, and you need a trigger to detect when the chopper is down so put this in its on activation field

!alive helicoptername

and put this in the on activation field

"1" objstatus "active";

Hunted

  • Guest
Re:A Questions (Objectives and etc)
« Reply #3 on: 29 Nov 2002, 23:35:04 »
Thank you Black_Feather.

Much appreciate it.

Hunted

Hunted

  • Guest
Re:A Questions (Objectives and etc)
« Reply #4 on: 30 Nov 2002, 01:58:44 »
ok, Black_Feather

a few more questions...

I have done what you have suggested. However a few points needs to be clarified.

I have made a test/mockmission to test this.

A UH flying, Shilka killing the UH. Which in turn should activate the objective. ( show's up on the map)
However, When I tried to run it the objective was shown regardless.

What I have done:
a) UH
b)Trigger over the UH
Side: WEST
Not Present
Con:!alive UH (this command didnt work on the 'On Activation')
On Act: "1"objStatus "Active"

c) Shilka (to engage the UH)
d) BMP (as objective 1 -to test)
e) Trigger over BMP
Side : EAST
Not present
Con: this
On Act: objective"1"complete = true; "1" objStatus "DONE"

Question:
a) What have I done wrong?
b) How can I make the 'markers' (which will show the objective on the map) appear once the objective is ACTIVE?

Basically, I do not want the players to see the markers when starting the game. Only if the UH is down /or some trigger is activated.  It would render the map useless other wise.

Thanks in advance for your suggestions

Hunted