Home   Help Search Login Register  

Author Topic: Changing side?  (Read 570 times)

0 Members and 1 Guest are viewing this topic.

SimonRussi

  • Guest
Changing side?
« on: 27 Nov 2002, 11:21:04 »
Hi guys,
I have this problem: I have this civilian which is intended to be a spy, so I don't won't the enemies to attack him cause he is in under cover missionbut, after something happens (like a trigger being activated) I want him to be "discovered" so the enemies must try to track him down. By the way, this civ is player controlled.

Anybody can help me?
Thanks

seanver

  • Guest
Re:Changing side?
« Reply #1 on: 27 Nov 2002, 12:52:25 »
Hi, well, as far as I know, nobody will attack a civilian when they spot him... unless you tell them to do so. Create a big tirgger covering the whole area, and make it be activated by East or West or Resistance, depending on who is the enemy. Now, put in its condition line whatever you want in order to activate it, and in its On Activation field put:

"_x dofire player" foreach thislist

Now everyone will fire at the player (put the name of the player instead of player, for example aP).

SimonRussi

  • Guest
Re:Changing side?
« Reply #2 on: 27 Nov 2002, 13:01:46 »
ok, seems good but, when the trigger is activated will they fire me every time they detect me no matter if the trigger has been activated 3 hrs before? I mean, will they treat me has an enemy forever?!

seanver

  • Guest
Re:Changing side?
« Reply #3 on: 27 Nov 2002, 13:04:57 »
I think so. I haven't tested it, but in a mission I have done I have the similar problem. I wanted to make three guys shoot me, and I was a civilian. And they shoot me always. If you wish to cancel that order, I think you could use this command:

"_x dofire null" foreach thislist

SimonRussi

  • Guest
Re:Changing side?
« Reply #4 on: 27 Nov 2002, 13:24:43 »
ok, gonna try this out

thanks mate