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Author Topic: does anyone have the gimble planes script  (Read 902 times)

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Spliff air

  • Guest
does anyone have the gimble planes script
« on: 29 Sep 2002, 13:21:52 »
does anyone have the gimble planes script i want to use them with vits ww2 planes  :gunman:

Gameer_77

  • Guest
Re:does anyone have the gimble planes script
« Reply #1 on: 29 Sep 2002, 14:28:29 »
Ehhh...I think you'll need to be a little bit more specific.

Howsabout telling us what this script does for example?  :o It really would help, you know.  ::)

 8)PEACE

Spliff air

  • Guest
Re:does anyone have the gimble planes script
« Reply #2 on: 06 Oct 2002, 14:06:40 »
it makes the planes shot each other Dogfights

CareyBear

  • Guest
Re:does anyone have the gimble planes script
« Reply #3 on: 07 Oct 2002, 11:10:27 »
There is no such script. That is not achieved by scripting. If you don't believe me, dePBO any of Gimbal's Planes missions and take a look.

Here's what (I think) you want to know - and I might be wrong, I know very little about making addons & how OFP handles weapon types.

The planes are an addon, and they contain custom weapons. These weapons are designated as AA weapons, therefore the AI will use them to fire on aircraft (ever notice that even though you can nail a Hind with an RPG on the wing  ;), the AI never tries it unless the chopper is on the ground - even though the AI soldiers are excellent shots at Expert level?)

The short answer is: I think the ww2 planes you're trying to use aren't properly designed for dogfighting. You could probably dodgy something up using doTarget and doFire though, as they will force firing regardless of the appropriateness of the weapon. But that's a nastily complex scripting solution for a large dogfight, and I suspect that they'll miss - I don't know how well the AI leads a moving target with doFire. It can also force them to fire from miles out of range, so you'd have to do some fairly serious trigger work and relative position work to make it realistic.

Hope that helps - and if I'm seriously wrong about how all this works, someone who knows an addon from an onion can correct me, and I can find out too  ;D

Spliff air

  • Guest
Re:does anyone have the gimble planes script
« Reply #4 on: 14 Oct 2002, 20:02:11 »
eh!

DR_EVIL

  • Guest
Re:does anyone have the gimble planes script
« Reply #5 on: 14 Nov 2002, 04:42:42 »
the way you get planes to dogfight is the weapon must be specificly set to be able to target air.
look under the weapons in gimbals planes addon the line should be either is AA or can target air

thats how ya do it, everything else the ai does on its own. i made a simple mod of the C-130 a while ago that had a gun in the front gave it AA and a tankgun, it was amusing but kept crashing. it shot down gimbal planes and blew up tanks :) no scripts or complex waypoints just a seek and destroy order

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:does anyone have the gimble planes script
« Reply #6 on: 15 Nov 2002, 02:27:31 »
well, the "gimble" part made me look  :P ::)

 ;D j/k lazzy, if ya want dogfights - use a few "seek & destroy" WP's
and remember to set those WP's RADIUS to around 240 or more.


If ya just put a flying gimbal_plane up there, she will fly.... and fly, and fly  ::)
but if ya put a "seek.." WP on the map (with a "full" speedmode), you'll soon
get shot down if ya dont watch it!!!!!!  8)

And yeah, use the AA planes  :-*

PS. more ammo == more fun, (a few extra missile for the AI will increase the fun).
so here are the ammo names, just in case, m8  ;)


EAST, "T411-AA" plane uses :
gim_atollLauncher and gim_GShG (the minigun).

RES, "Skyhawk SP-AA plane uses:
gim_aphidLauncher ( = missiles), and gim_PKT (machineGun).

So to add the ammo, put this in the INIT field of a plane :

This AddMagazine "gim_atollLauncher"

...this was for the eastern AA plane  :-* :)