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Author Topic: Multiples Loads intros  (Read 834 times)

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The Neurocyber

  • Guest
Multiples Loads intros
« on: 03 Nov 2002, 21:41:06 »
I made a mission intro about soviets capture civilians and holding a town...but to make the things like i wanted i have to use about 52 cameras (not joking)...nearly impossible to synchronize with precision... and i not say how danm fu....ng is hard to deal with annimation!  :P

The thing is: If i could make multiple load intros...(Intros then loading then another intro)
that way i should be able to make bigger base and make the arrival of the soviet at the "to be captured" town and the changing ( few hours pass) better on the intros...

I think the orginals campaings made it but i dindn' able to open any campaing missions in editor...i depbo'S it and could play it in missions but can'r opent it in editor....maybe someone could tell me why...

xenofanes

  • Guest
Re:Multiples Loads intros
« Reply #1 on: 12 Nov 2002, 16:13:28 »
The original campaigns are decrypted so that other people can't steal or cange their work, I would also like to know how they have made their missions. ???

Ofcourse you could use the setpos command to teleport the units and objects in and out of your base using camera.sqs to set the coordinates but that would mean a lot of work(time).

If your aware of the setacctime command it could also be helpful in this case.For exemple setacctime 1=normal setacctime 0.1=very slow and setacctime 2=twice as fast as normal.

I Don't know if I've been of any help but this is as I understood the question. Reply or e-mail me at xenofanes_op@hotmail.com if you have anything you wantto ask me or want to specify your question.
Looking forward to your respons...