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Author Topic: [Dedi] end condition  (Read 5879 times)

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Offline Nephris

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Re: [Dedi] end condition
« Reply #15 on: 07 Jun 2010, 14:08:39 »
The problem seems to be that my last condition isnt executed global.Just once local for one player (supposely the first entering th trigger).
To get the breifing state change i would also have to check the global variable, if everyone is inside the trigger.


Offline Shuko

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Re: [Dedi] end condition
« Reply #16 on: 17 Jul 2010, 20:24:49 »
Just do it with double trigger:

cond: {} count == {} count
onact: end = true; publicvariable "end"

cond: end
type: end#1