Well,I forgot to update the execution line in ReadMe.txt ...
(hey you know,the answer is right behind that text you've copied!!
Next time,you should check the Syntax (The Syntax Header in ReadMe)
Sorry for my fault.
Okay here is the correct one :
[this,player,light1,home1,20,20,"OFF","NONE","TRUE",0.8,"FULL",0.3] exec "haroon_zombie_scripts\har_zombies.sqs"
0.3 is the value of damage caused by the zombie,change it to whatever you want.
(only set a value between 0 and 1,setting it 1 will make player dies by one scratch)
0.1=ten scratches
0.3=four/sometimes three
0.5=two
0.9=two/sometimes one
1=one
"FULL" - Zombie's Speedmode ("FULL" is running,they'll run straight towards you so be Careful
)
(possible values = "LIMITED","NORMAL")
But I don't want to overload you with work, I should be content if you only fix the errors, since you are doing so much already.
Don't worry,I won't give up until this script is perfectly working (as you wish).
Hm, adding several fear objects would be beneficial since I have a bunker compound with 4 lights and a ring of fire. What I would like to achieve is that zombies are scared away by the lights first, then there is a power outtage, and they come close, only to be scared away by the fire. They could then retreat back to a "home2" that is just a few meters out of the shine of fire.
That was another great idea!
And it's not difficult to make it.I'll include it in the next release.
My idea is to make the zombies hunt the nearest victim (defined in the Victim Array)
I am working one this,so please wait
(The readme in the next version will be completely rewritten)
Version 1.4 (coming soon!)
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Done
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- shortened variable names to make the script look clear.
- Changed the way of animations and sound.
Mission Make can now define what animation the zombies will do, and what sound they will shout.
There will be three new options-
Zombie Scratch Animation ArrayMission Maker can put his own array of animations in this argument.
(if no array presents,then default animations will be used)
Zombie Eating Sound Array Array of custom sounds,defined by mission maker.
(if no array presents,then default sounds will be used)
Zombie Scratching Sound Array(if no array presents,then default sounds will be used)
Array of custom sounds,defined by mission maker.
Doing Now
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Zombies hunting the victim nearest to them.(< 30 meters)
Zombies will flee away from the objects defined in an array by the mission maker.
Zombies will have several hide-outs,the nearest hide-out is selected for fleeing.