Hi,
I'm looking for a way to create a rpg-like dialog template script for ArmA2. I allready know of the existence of a Dialog script for OFP/ArmA1 (I remember it was converted for testing), however the script had some issues as e.g. questions could be repeated. Plus, the window was pretty small. I'm sorry, I really can't find it, I only remember seeing it at this page about 2 years ago.
I also remember some other RPG addons like Wolfrugs Inventory Addon, that was pretty cool too, did sb. see popping up plans of this to be ported over to ArmA2? I can't find it now in the ArmA section though, so I guess it's gone after the recent loss of data?
I also know of the BIS dialogs, but these are pretty unatmospheric imo,
plus I haven't seen alot of tutorials concerning the use of the BIS conversation dialogs... if you spot one, please light me to it .Ah ok, found one:
http://forums.bistudio.com/showthread.php?t=91875So, my concept of this looks the following, like in RPGs like Kotor, NWN etc:
Large pics:
http://i290.photobucket.com/albums/ll246/bla212/3-b.jpghttp://i290.photobucket.com/albums/ll246/bla212/2-b.jpghttp://i290.photobucket.com/albums/ll246/bla212/1-b.jpgBasic notes:
-Questions shouldn't pop up again
-The answers should be able to create and set global variables
-Would it be possible to interact with the dialog while a camera script is activated? Then it might be possible to automatically direct the camera to the character and take close/far shots
So uhm, what do you guys think?
- Should I stick with real RPGs?
- Can a newbie to creating dialogs like me do it in his lifetime?
- Anyone interested in creating this dialog system too?
I think a rpg dialog system would enrich the ArmA experience and add new mission (and possibly mod) ideas.