Change ["\Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 2, 6]
to for example ["\Ca\Data\ParticleEffects\Universal\Universal.p3d", 16, 3, 80]
or ["\Ca\Data\ParticleEffects\Universal\Universal.p3d", 16, 1, 32]
That should give you the round flame particle.
["\Ca\Data\ParticleEffects\Universal\Universal.p3d", 16, 10, 32]
should give you the BIS own destroyed vehicle fire looking particle..