_ehID = player addEventHandler ["Fired", {
_s = "B_545x39_Ball" createvehiclelocal [0,0,0];
}];
Expected Results:
Player would see a bullet created at position at [0,0,0]
No other players would see it.
Actual Results:
Player see's a bullet created at position at [0,0,0]
All other players see the bullet creation at [0,0,0].
Tested with "UAZ_RU"
Expected Results:
Player would see a UAZ created at position at [0,0,0]
No other players would see it.
Actual Results:
Player see's a UAZ created at position at [0,0,0]
No other players see it.
---
Conclusion: Somehow bullets are special.
Despite advertisement of the contrary, the Fired EH is not GLOBAL.