There is also a road gate in FDFmod..
you can set a trigger on top of it and set it like this:
Activation: Who ever is supposed to be able to open the gate... If west is marked here only west units will be able to open the gate. Remember to set it to present and repeatedly!!!! (Last thing mentioned is VERY important!
)
On Activation: Gate1 animate ["keppi", 1]
On Deactivation: Gate1 animate ["keppi", 0]
I call the gate gate1 but if it is a gate already in the map you should use the (Object 12345) name.
The size of the trigger is up to you. I normally use 15*3.
I hope someone out there use FDFmod.
NoMore