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Author Topic: Hacking the UAV for ground stabilization  (Read 2958 times)

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Offline Trexian

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Hacking the UAV for ground stabilization
« on: 28 Aug 2009, 19:41:34 »
Anyone looking at getting some kind of ground stabilization addon for the UAV module?  It is (another) one of those things BI should've gotten done, at least in a basic way.

Looking at Mandoble's helo MFD, it seems like there should be a way to, once in the UAV mode, have a keybind that ground stabilizes where the cursor is, then allow for finer targeting from there.  Seems like camPrepareTarget or camSetTarget could be useful.  Maybe even use the A2 command camTarget to return what is being targeted at that moment.  Use that getPos and nearestObjects to build an array, then have the player select from that array.
Sic semper tyrannosauro.

Offline DMarkwick

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Re: Hacking the UAV for ground stabilization
« Reply #1 on: 28 Aug 2009, 20:24:36 »
Hmm, good idea :)

I guess, if you can work out a way to place an object (say an invisible cube) along the camera boresight at ground level, that would be a good start?