Hi folks,
I've been creating a web based mission generator for ArmA and it's ready for a closed beta test. The mission generator is geared towards large scale battles, generates plans for both sides, integrates (AI) close air support in attacks and defense, integrates AI artillery in attacks, handles transporting dismounts with trucks / IFVs, and mission victory/failure conditions.
The mission generator brings a few scripts of its own and uses some scripts created by others (primarily Mandoble's bombing script). The aim is to stick as much to standard ArmA conventions (waypoints, markers, sensors) as possible in order to achieve good compatibility with the mods available (GL3 doesn't seem suitable to me because of that).
The following tutorial probably clarifies the ideas better:
Youtube video (5 mins).
(Make sure to watch in HD. In case you'd like to view the tutorial off-line, download a low quality version from:
www.cgf-ai.com).
The corresponding (generated) mission is available here:
BMPs_for_breakfast_.abel.zip.
The (generated) readme.txt in the mission's zip file lists the mods required to play the mission. The mission.sqm contains comments (generated), as does init.sqf.
If you have experience with ArmA scripting and mission editing, my request to you is:
- please have a look at the video and mission, and provide me your feedback
- overall
- fire support scripts
- passenger loading (the script cross-loads a group across multiple vehicles of another group)
- artillery interfacing with Viper
- give the mission editor a try by sending me a proposed account name and a one line description of your editing/scripting work (via PM). I'll provide you access to the web site, and probably learn what you like and don't like.
Thanks in advance,
William