If I create a local radio trigger i.e:
if (local player) then
{
trigger1 = createTrigger ["EmptyDetector", position player];
trigger1 setTriggerActivation ["ALPHA", "", true];
trigger1 setTriggerArea [0, 0, 0, false];
trigger1 setTriggerStatements ["this", "BlaBlaBla", ""];
trigger1 setTriggerText "BlaBlaBla";
}
Will this trigger create only local effects, just seen by using player if I use it for hints or sidechat?
What I'm planning to do is to have that trigger start a chat or hint, that shows how many units are left in friendly groups and also reveal those friendlies.
I only want that information to be shown to the player that calls for it obviously.
Cheers.