Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
ArmA - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
) »
Destroyed map object
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Destroyed map object (Read 1195 times)
0 Members and 1 Guest are viewing this topic.
The-Architect
Former Staff
Bite my shiny metal...
Destroyed map object
«
on:
18 Mar 2009, 16:07:27 »
How can I check to see whether a map object has been destroyed?
Logged
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
Deadfast
Members
Re: Destroyed map object
«
Reply #1 on:
18 Mar 2009, 16:18:08 »
Condition:
Code:
[Select]
damage ([0,0,0] nearestObject 123456) == 1
- where 123456 is the object's ID
Logged
FPS Counter
|
RH pistols replacement
|
Chat position fix
|
On-the-fly GFX Changer
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
ArmA - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
) »
Destroyed map object
Top of page