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Author Topic: Faster way for chopper insertion?  (Read 1881 times)

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Offline izaktj

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Faster way for chopper insertion?
« on: 16 Dec 2008, 04:47:04 »
I've been using the method on the tutorial, using an invisible H to get "accurate" insertion, however it takes a lot of time for the AI pilot to land so the cargo cam disembark. Is there a way to make it faster and more accurate? Because the chopper sometimes goes too far and has to turn around and all that stuff.

Offline zwobot

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"Executing tactics in real combat is the hardest thing one can ever do...well I've never given birth but..well whatever."

Offline izaktj

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Re: Faster way for chopper insertion?
« Reply #2 on: 16 Dec 2008, 07:16:46 »
Thanks, will test.

EDIT: I tested it and it's kinda tedious and I almost didn't understand a thing about it. I remember BAS choppers had a script, so you just typed it at the waypoint and voalah it happened. But I don't know if it would only work with their choppers, I can't find it either.
« Last Edit: 16 Dec 2008, 17:01:18 by bedges »

Offline zwobot

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Re: Faster way for chopper insertion?
« Reply #3 on: 16 Dec 2008, 14:25:50 »
I think the BAS choppers use this exact script from snypir in all their demo missions. I've just had a look into the .zip file and recognized that there is no readme included, but the documentation may be inside the scripts themselves.
Anyway, with the demo missions and some common sense you should be able to find out how it works  :)
"Executing tactics in real combat is the hardest thing one can ever do...well I've never given birth but..well whatever."

Offline schuler

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Re: Faster way for chopper insertion?
« Reply #4 on: 16 Dec 2008, 15:22:13 »
did you try naming the Heli pad too?
heli1 land "hpad1"
just checking  ;)
Semper Fi

Offline Mostly

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Re: Faster way for chopper insertion?
« Reply #5 on: 21 Dec 2008, 11:59:20 »
I use a bit of an unorthodox method for my helicopter insertions, but it works perfectly. It's all done using waypoints. It only works when you're the team leader of the team being inserted.

1.Firstly I assign my team as cargo to the helicopter using something like "[_x moveincargo helo] for each units group this", in the team leaders init section, with helo being the name of the helicopter.

2. Next, set the helicopters waypoints to where you want it to go, I usually have it flying low to add some realism. Use "helo flyinheight 20" in the waypoint init field.

3. The landing is a series of waypoints. I set the speed to limited when it reaches the landing zone and then set the delay timer on the waypoint to something like 10 seconds. This allows the helicopter to virtually come to a stop in the air, I then set the helicopters flyinheight to 3. Again, using the waypoint timer just to make sure the helicopter has come to a stop, something like 6 or 7 seconds usually does it. Once the helicopter has touched down to 3, I use the eject command to make the team jump out. I type, "UNITSNAME action ["eject", helo]", this has to be done with all the team members that you want to jump out. Make sure you use the timer on the waypoint again otherwise they'll jump out before it's low enough. Finally, set the helicopters flyinheight back to 20 and speed to full and off she goes! All of the commands are typed in the waypoints init field. You'll probably end up with 4 or 5 waypoints at the landing zone, make sure they're all directly on top of each other.

I know it's a bit long winded but I find it looks good, basically because the helicopter flys in, drops so it's just touching the ground, the team jump out, and then it's gone. No flying around in big circles or messing about.

You might have to play around with the flyinheight and waypoint timers to get it just right for your mission.
Hope this helps. :good:

EDIT.
Forgot to mention. All the waypoints should just be the MOVE waypoints. No need to use unload etc.
« Last Edit: 30 Dec 2008, 15:26:13 by Mostly »
They mostly come out at night. Mostly!

Offline schuler

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Re: Faster way for chopper insertion?
« Reply #6 on: 30 Jan 2009, 13:29:42 »
maybe you should provide a tute or sample of this
Semper Fi

Offline Mostly

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Re: Faster way for chopper insertion?
« Reply #7 on: 31 Jan 2009, 17:54:31 »
As requested. A sample mission which shows a quick and easy helicopter insertion. You don't have to do anything. Just sit back, relax and watch the team jump out at the extraction point.


Edit: re-upped attachment - WEK
« Last Edit: 29 Dec 2010, 22:29:27 by Walter_E_Kurtz »
They mostly come out at night. Mostly!

Offline schuler

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Re: Faster way for chopper insertion?
« Reply #8 on: 01 Feb 2009, 04:32:38 »
i would like to see some feedback on this ,, i dont have OFP installed at the moment, waiting for a friend  >:( to give it back after i did a reformat on my pc. i have played around with this myself to with no scripts
ps if you have Arma make another version  ;)
Semper Fi

Offline Raptorsaurus

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Re: Faster way for chopper insertion?
« Reply #9 on: 05 Feb 2009, 03:41:37 »
You could try my AI chopper insertion scripts on the resourse beta board.
http://www.ofpec.com/forum/index.php?topic=28503.msg226554#msg226554.

Let me know if you need help implementing them in your particular situation.