Home   Help Search Login Register  

Author Topic: MadDogX Enhanced Effects troubles!  (Read 1111 times)

0 Members and 1 Guest are viewing this topic.

Offline HedgeHog

  • Members
  • *
MadDogX Enhanced Effects troubles!
« on: 01 Oct 2008, 21:30:31 »
Hi folks! :D


I decided to use this interesting script for my missions, but something seems to go wrong. :dunno:

The script allows you to use nice new explosion effects for air units. (here's the link -> http://www.armaholic.com/page.php?id=1138 )

I followed the instructions in the readme file, but there's still a problem: To make it work, i need to put in the description.ext the following line:

#include "MDXexploFX\enhancedFX.hpp"

and nothing else!

Well, in the demo mission attached to the package everything works fine, but when I try to "merge" the line in my previous existing description.ext file (in a mission where I want to try the new script) I got a crash during the loading screen because I just don't know where to put the line!

I thought it was all the same, at first, but seems that I'm wrong! ???

Those description.ext files are pretty tricky, aren't they? :D


Thank you in advance and sorry for any spelling mistake!


Ciao!  :)

Offline i0n0s

  • Former Staff
  • ****
Re: MadDogX Enhanced Effects troubles!
« Reply #1 on: 01 Oct 2008, 22:22:42 »
As far as I know, merge doesn't copy the files, so the file isn't there and ArmA will crash with reporting the error.
Remember, that you have to start the script for each airplane.

An easier solution would be to use the addon version of it.

Offline HedgeHog

  • Members
  • *
Re: MadDogX Enhanced Effects troubles!
« Reply #2 on: 01 Oct 2008, 22:33:27 »
I found a useful and easy workaround! I simply forgot to look into the .hpp file, in which there were these lines:

class CfgSounds
   {
 sounds[] = {};   
  class mdxexplosfx_engine_explosion_01
  {
   name = "";
   sound[] = {"MDXexploSFX\engine_explosion1.wss", db+8, 1};
   titles[] = {};
  };
  class mdxexplosfx_watersplash_01
  {
   name = "";
   sound[] = {"MDXexploSFX\watersplash1.wss", db+8, 1};
   titles[] = {};
  };


Simply pasted in the .ext file and everything worked fine!!!

Thank you anyway! :D

By the way, awesome new effects! Give 'em a try! :P