Ah, well, as I said, complain away
That's what we're here for mate. :thumbsup:
So, why couldn't you get it to work? I suppose you got the standard HALO script; you can check the chute opening height, and the name of the group. So, just run that script in conjuncture with the very piece of code I gave you. Except I suggest you increase the "random"ness to about +100...much safer that way.
So:
Just place the game logic on the runway, name it, then place the russian HALO troops somewhere on some desolate island, name them, and then place down the trigger activated by whatever, and place the line of code, and then the script, into the "on activation" box. If that just makes them fall down with a thud, or not appear at all (on account of their parachutes opening early), just create another, separate trigger with the same activation as your original one, only give it a time-out of a second or so, so the peeps can get into the sky
Right, hope that solves your problems...if not, post a more detailed description willya
Wolfrug out.