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Author Topic: co10 =RTY= PARA RESCUE  (Read 5618 times)

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Offline sharkattack

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co10 =RTY= PARA RESCUE
« on: 23 Feb 2008, 15:07:18 »
mission author
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shark attack

mission type
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CO-OP (teamwork - voice comms recomended)

max no of players 10


mission requirements
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ArmA V 1.12
NO ADDONS REQUIRED

situation report
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During the early hours of this morning an American A 10 thunderbolt was lost over the enemy stronghold of Ortega. It appears the pilot has survived the ejection as intel have a picked up a signal from his personal location beacon.
We must act swiftly, a chopper will insert your five man Airforce PJ team into the outskirts of the city.
Home in on the pilots signal and lead him to saftey, once he is away from danger select a suitable extraction point and return him to our base.
You are not the only one looking for our man,the area is crawling with bad guys and it looks like extra AA capability has been summoned to the area to deterr any airborne rescue. However close air support WILL remain available for this mission ...


any comments  or bug reports   will be more than welcome





« Last Edit: 16 May 2008, 16:25:56 by shark attack »
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Offline laggy

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #1 on: 29 Feb 2008, 20:27:33 »
Hi there.

Will try this mission again hopefully tomorrow with a friend. It was very difficult with just one player (makes sense... it is a MP mission) as you could not revive.
My first impression was very positive though. Good briefing, good idea and good mission layout and with as it seems interesting functions to discover.

I'll be back.

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline sharkattack

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #2 on: 29 Feb 2008, 21:20:50 »
updated ..
----------

fixed a problem with tracker device action after respawn
( i say i have  ..  ive norrin to thank for fixing   :whistle: )

updated to latest version of TJ s airlift ... enables  the PJs to select a safe point for extraction  and also  allows the pilot to  call for rescue should he be shot down (chopper will  drop him a boat  should he be in the ocean )  ..


included hoz s dofollow  script for the pilot ..
« Last Edit: 29 Feb 2008, 22:05:41 by shark attack »
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Offline laggy

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #3 on: 01 Mar 2008, 00:53:59 »
Excuse a newbe in this forum.

To get your updated mission... do I just download it again from the same place, at the start of this thread?

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline Manzilla

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #4 on: 01 Mar 2008, 03:36:30 »
You got it. Just to make sure, I always check out the .pbo after I download it. I just do a quick date check and compare it to the existing mission .pbo I have in the Missions folder of the main ArmA directory. Of course, that only works if you dl'd/played the previous version of a mission. 

Offline laggy

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #5 on: 05 Mar 2008, 21:12:47 »
Hi there.

Tried this mission with a friend lots of times and it still seems really well done. I haven't made it far enough to be able to review it properly though. Being two players we got further than I did on my own, but it was still to hard, or maybe we are just really bad at playing ArmA. We entered Ortego from the SE and E, ran into hostiles that really surprised us constantly. I died about ten times and my friend revived me every time. We've never made it to the pilot... yet, but from what I've seen so far... I'm impressed. You spelled Ortego "Ortega", that's my only negative input.
 ;)

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline sharkattack

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #6 on: 06 Mar 2008, 13:12:59 »
try and get  someone to fill the role of cas pilot  and someone on the laser painting tagets ... evens the score a bit ..

noticed a problem... sometimes if a player approaches the tracker unit he also gets an action to switch on the tracker ...
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Offline hoz

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Re: [CO OP 6] AFSOC - PARA RESCUE
« Reply #7 on: 05 Apr 2008, 03:21:34 »
We gave this mission a go last night...

Really like how the revive works. but w saw a few problems...

A player in jip didn't receive the camera view when they joined so they couldn't do much but just wait us out.
One time the mission (after a long delay in the briefing screen) started and then ended as soon as we were placed into the scene(after the black cutscene). It just happened once.

Great mission we are still working through it.

Xbox Rocks

Offline sharkattack

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Re: [CO 10] =RTY= PARA RESCUE
« Reply #8 on: 25 Apr 2008, 17:19:55 »
updated
======
now  for 10 players  max

updated norrins revive ( drag body enabled)
added off shore base 
downed pilot will only follow  team medic ( keep him alive)
2 x pilots slots (only pilots can fly)
Blackhawks can  deploy a zodiac  for waterborne insertions




« Last Edit: 25 Apr 2008, 18:25:22 by shark attack »
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Offline sharkattack

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Re: [CO 10] =RTY= PARA RESCUE [C]
« Reply #9 on: 30 Apr 2008, 17:00:20 »
UPDATED
======
removed harrier from deck
removed one pilot slot
new options from onboard support console
(only the officer in charge can access it )
downed pilot will now follow the tracker unit to extractrion
height limit introduced before deploy zodiac option is presented to pilot

------------------
As it is all units can revive ....
To increase teamplay was thinking of replacing 4 assault troops with  a 4 man PJ team with only the PJs able to revive.
all assault troops  will still be able to drag bodys out of the line of fire

any  thoughts on this ?
« Last Edit: 30 Apr 2008, 17:29:48 by shark attack »
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Offline Ironman

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Re: [CO 10] =RTY= PARA RESCUE [C]
« Reply #10 on: 30 Apr 2008, 22:54:14 »
there is nothing in this ZIP
TS3 IP: tor.zebgames.com:9992

Offline sharkattack

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Re: [CO 10] =RTY= PARA RESCUE [C]
« Reply #11 on: 01 May 2008, 09:21:55 »
 :whistle:

thanks for heads up ...  mission added to zip  :-[
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Offline Ironman

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Re: [CO 10] =RTY= PARA RESCUE [C]
« Reply #12 on: 12 May 2008, 03:30:25 »
Ok, the pilot slot doesn't grant permission to fly for what ever reason.
The support console is only at the air craft carrier.


Those are the only two downsides I really noticed.
TS3 IP: tor.zebgames.com:9992

Offline Ironman

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Re: co10 =RTY= PARA RESCUE
« Reply #13 on: 17 May 2008, 08:04:52 »
Also, a suggestion might be to use the script from Black Sword to make the console usable if the player has the laser designator "laptop (in theory)" with that battery.

If that makes the mission to easy.... then don't do it. Just trying to suggest something that I think might help.
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Offline sharkattack

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Re: co10 =RTY= PARA RESCUE
« Reply #14 on: 17 May 2008, 14:44:18 »
hi mate  thanks for your interest ..

i like  having the console  located on board in this mission  ... it tends to prevent any abuse ...
i have it set so only  a forward air controller can acess it from any where in other missions
just  wanting to try different scenarios ..


edit
====

having just played with 5 players only  ... i agree that having the console onboard the  boat  is not a good set up .. without a full squad  the more units which can commit  to the search the better ..  will change to forward air controller  having mobile console access ..

thanks ironman  :)
« Last Edit: 17 May 2008, 17:37:58 by shark attack »
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