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Author Topic: Aircraft landing waypoints?  (Read 1452 times)

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Offline Inkslinger

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Aircraft landing waypoints?
« on: 02 Dec 2007, 06:43:40 »
Can someone please help me with a script to make landing waypoints appear for initial and final approach? I keep my view distance down to around 1000 and landing on a runway or god forbid the deck of the nimitz is extremeley frustrating. As I can't see them until I'm to close to make last minute adjustments.

 I've searched and searched again for the last week with no luck.

 For example. I do a fly by on the Nimitz and select land with brake, now what I'd like to have happen at that point is for my landing waypoints to show so I know the proper flight path needed to line up on the decks runway, with a fairly good distance, say 3000 m. or so for initial aproach and then again for final approach. I havent yet researched what the proper distances are for a real carrier approach.

 Ive only been able to create waypoints that are good for one shot. I'd like them to be on command.

 Im currently working on a joint campaign with all armed forces, navy, marines, airforce, and army. testing different addon aircraft with the carriers and airports has been real pain...lol..

Offline schuler

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Re: Aircraft landing waypoints?
« Reply #1 on: 03 Dec 2007, 12:33:14 »
starting with some basics have you tried auto landing on the command menu? as for scripting someone might be looking right now for you! and is this the player driving the aircraft or AI?
 :)   i think you do really need a script for this,,
« Last Edit: 03 Dec 2007, 12:44:14 by schuler »
Semper Fi

Offline Inkslinger

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Re: Aircraft landing waypoints?
« Reply #2 on: 03 Dec 2007, 17:35:36 »
Yes this is going to be for the player, this is just to help get you lined up the proper way for the landing.

Offline Mr.Peanut

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Re: Aircraft landing waypoints?
« Reply #3 on: 11 Dec 2007, 16:15:36 »
Ive only been able to create waypoints that are good for one shot. I'd like them to be on command.

Okay, this will be a lot of conjecture on my part. I leave the experimentation up to you.  :shhh:
This can be a very complex problem.

The only command that comes close to creating waypoints is the move command which operates on a group. Your player will have to be in his own group. Waypoints must be enabled in the player's options for the yellow wp square to be visible.  I guess what you could do is work out the approximate flight path needed to land, relative to the carrier, and store these values in an array. You then need a script to issue the move command to the correct position at the correct time, perhaps by calculating the distance between the player and a game logic placed at the wp. I'm not sure how to make a move created wp disappear. Perhaps by issuing a doStop to the player after he has landed?

Mandoble et al worked up an ILS for ArmA, but ArmA has a dedicated command for creating and destroying wps. Apparently the flight path info for runways on BIS islands are stored in the configs for the islands. Ask in the OFP addon board if someone can extract this data for you.
urp!

Offline Andre1983

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Re: Aircraft landing waypoints?
« Reply #4 on: 24 Jan 2008, 21:32:09 »
i will use this topic for an other question....

Can the AI land a plane with a script?

well i tried unload transport it died not work...

Offline Mr.Peanut

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Re: Aircraft landing waypoints?
« Reply #5 on: 25 Jan 2008, 15:22:44 »
urp!