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Author Topic: Air strike help! sorted out thanks guys.  (Read 786 times)

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nkitch

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Air strike help! sorted out thanks guys.
« on: 07 Nov 2002, 02:10:42 »
Hi , I am making a mission with a laser designator and am having big problems getting the AI plane to follow waypoints,
I want the plane to stay in one area (flying or on ground) until called by radio (alpha) command then I want it to fly over a target.

Problem is the *****ing plan keeps wondering of never to be seen again.  ???

« Last Edit: 08 Nov 2002, 14:29:12 by nkitch »

Offline mcnorth

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Re:Air strike help!
« Reply #1 on: 08 Nov 2002, 12:59:10 »
As for making it stay put until you need it, take away the gas. In the plane's init field put "this setfuel 0" without the quotes. When the plane is called, probably with a trigger, put in the on activation field "plane setfuel 1" where plane is the name of your plane. Again, no quotes.

As for following waypoints fewer is generally better. I haven't done squat with laser designators and planes so I'm no authority on that sort of thing.

Good luck!

nkitch

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Re:Air strike help!
« Reply #2 on: 08 Nov 2002, 14:24:39 »
Thanks guys, got it all sorted now by the way you sergested I put the plane on the ground and took the gas out and set up a trigger.

Thanks for your help. ;)

Offline mcnorth

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Re:Air strike help! sorted out thanks guys.
« Reply #3 on: 08 Nov 2002, 21:42:48 »
Somewhere around here there's a button that will show the issue as resolved. I think it's available to only you. When you click it, it puts the blue smiley with shades and a cig left of the thread. It's useful to others that may be looking through the forum and trying to resolve an issue similar to yours.